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Azri Gameplay Animation Collection

Animations keyframed in Maya using the Azri rig by J. Cooper. The goal of this project was to create a range of gameplay animations focusing on sword attacks and manipulaion. The sequences were rendered with Arnold and the background was created by combining a castle asset I modelled and textured along with props from the marketplace to fill out the scene. Created as part of my third year university studies in 2023, enabling me to explore the workflow for designing animations for a gaming and practice my timing and weighting when working with props.

Collection

Run Cycle

Sword Draw

Attack

Heavy Attack

Victory